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Game Studio

Build the tools that build the game.

Flutter Flame / Agent toolingGame developer & AI tooling engineerBaklajan / March 2026 - present

The challenge

Repeatable game production requires consistent architecture, reliable mechanics, asset integration, and verification. Generating code is only one part of a complete production process.

How I approached it

Built Flutter Flame games and prompt-to-game tooling. Orchestrated specialized agents through Claude Code, Codex CLI, and Gemini CLI, with project scaffolding, asset wiring, automated emulator checks, and code review.

What came out of it

15+ game builds and reusable production tooling. The public Flutter Gambling Studio repository documents a virtual-currency game workflow with mathematical verification and release gates.

How the pieces connect

01Concept
02Agent workflow
03Flutter / Flame
04QA / Release

Gameplay, animation, and asset integration

Automated emulator testing and defect diagnosis

Reusable skills and agent orchestration

Next destination

Marketcard